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Discover ways to make 3D printing relevant to your classroom instruction. This course is designed to teach you how to draw in 3D modeling software such as Tinkercad and Google Sketchup. Leave with lots of great ideas to use in the classroom and your custom 3D printed pencil topper.
Items for circuits can break the bank if you aren’t careful. Let us share some of our favorite ways to introduce circuitry to students. Projects we will introduce will include: squishy circuits, light up greeting cards, parallel/series circuits with aluminum foil.
It’s not enough to simply learn how to code, students must see an application for these skills. It is our job to help them find them. We’ll present ideas about both hands-on coding (manipulatives for younger hands) as well as digital coding.
Cardboard and paper are popular, cheap, ubiquitous materials for Makerspaces. Find out how to introduce these materials to younger students and how to harness their versatility for virtually any project. We’ll also present you with several small-scale cardboard design challenges to introduce to your students.
For those of you who really want to use a breadboard in the classroom and have no idea where to begin. A basic introduction to breadboards, resistors, switches and LEDs. Build basic circuits on the breadboard that work with Arduino templated codes.
Graphic design doesn’t need to be scary or complex! Use these tools to help your students create professional-looking posters, labels, book covers, and more. You can even design your own font! We’ll cover the basics of form, content, and typography, and you’ll leave with several ideas of how to turn “STEM” into “STEAM”.
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